The main highlights in this release are Sound (MP3, WAV and MID at the moment - OGG to follow in a future release), Object Oriented Syntax (e.g. Player.Held.Count), and embedded Expressions.
The full list of changes is:
Enhancements
- Logic flow(ID 18340)
- Event location defaults(ID 17906)
- Record time(ID 15134)
- PropertyValue simplification(ID 10142)
- IF Statement should work in descriptions(ID 8102)
- Add in Action Play Sound(ID 1164)
- Object weight and size(ID 617)
- ValueList property type(ID 330)
- Unlock but no lock!(ID 188)
- Events and Turn Counting (ID 18373)
- Setting a character's position to Standing on the Floor teleports them to the player's location.(ID 18367)
- TODO - Function "Any Character sitting on object" still has to be completed.(ID 18366)
- Player Perspective Issue(ID 18361)
- set (text) property to (text) variable uses key not value(ID 18356)
- Date Storage in Modules(ID 18355)
- Save as EXE Broken(ID 18353)
- NPC Visibility(ID 18350)
- Location Must Not Have Been Seen not Resetting on Undo(ID 18346)
- Position of Dynamic Objects Displayed On-Screen(ID 18336)
- Text After Ellipsis AutoCaps(ID 18334)
- %UCase[ + or $ or ^ ]% hangs Adrift runner(ID 18324)
- Undeletable letters on fresh runner open(ID 18099)
- Can’t rearrange subevents(ID 17904)
- Set Property to Unselected returns error(ID 17793)
- Restrictions on Double Reference Tasks Broken(ID 17576)
- Map bug(ID 16328)
- Right Clicking In Empty Tab Area Crashes Developer(ID 16318)
- Character not reset when restoring saved game.(ID 16245)
- > and >= are reversed(ID 15846)
- System Task trigger(ID 15668)
- Character/Location/Object List property exception(ID 15244)
- PropertyValue function not working for location properties(ID 9884)
- When I reopen System Tasks in the Developer they revert to Immediately(ID 4432)
- Text variables(ID 907)
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